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Using Pubnub with Unity3D webgl export

Hello everybody,

I've just imported the unity pubnub to Unity (v5.0.2.f1) and would like to use it with the WebGL export.

By default, when building the example for WebGL. I get several issues regarding DLLs. It might be that Pubnub uses threads (which is currently not possible in Unity WebGL).

Can it be made to work? Are the DLLS only for the example? Am I missing something?

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